The Loop The World Biomes Emberholt Companions FAQ Join Waitlist

STRIDERA

Yvernath remembers what it was. It is waiting to feel it again.

Your stride. Your pace. Your world.

Early access only. No noise. No marketing.

Join the Discord
Long stride, Strider.

You will hear from us before anyone else.

Know someone who should walk with you?
Explore
6 Forest nodes to explore
8 Biomes spanning the world of Yvernath
62 Lore fragments hidden across the Verdant Reach
400 Years of silence waiting to be broken

Your walk fuels the adventure.

Stridera is a mobile RPG where your real-world activity becomes in-game power. Burn calories. Earn Essence. Open the app and spend it exploring the ancient world of Yvernath. The further you walk, the deeper you can go. As you explore, gather, craft, and build, different disciplines quietly deepen — shaping what you can find, where you can go, and what Yvernath is willing to show you.

You walked further than you planned today. You open the app. The Essence is already there, waiting. You spend it at the Circled Stones. Something moves at the edge of the trees. You do not know yet what it means. You will come back tomorrow to find out.

01
Walk

Live your life. Walk the dog. Take the stairs. Every calorie you burn is being counted.

02
Earn Essence

Open the app. Your real-world activity converts to Essence — the magical currency of Yvernath.

03
Explore

Spend Essence entering ancient nodes. Gather materials. Discover lore older than anyone can account for.

04
Build

Craft materials. Grow your Emberholt. Watch it change as your effort accumulates over time.

05
Kindle the Stream

Every Strider who walks adds to the Essence flowing through Yvernath. The world does not heal alone. It needs all of you.

06
Close the App

Stridera waits for you. No punishment for absence. No energy decay. Come back when life allows.

The Dimming
Four hundred years ago, the world went quiet.

Not dead. Not grey. Still lush, still breathing, still beautiful. But the deeper current that connected all living things — the Essence — dimmed almost to nothing. Yvernath looks exactly as it always did. That is what makes it so wrong.

Beautiful. Alive. Hollow.

The forests of Yvernath are dense and green. Rivers run clear. Ancient ruins stand exactly where the Forged left them. Nothing looks wrong. That is the point.

What is absent is invisible. The Essence — the spiritual current that once made certain places extraordinary, allowed ruins to hum with purpose, and gave the world a sense of being genuinely alive — has faded to a whisper. The Hollow fills what is left behind.

Hollow places feel wrong in ways you cannot name. Hollow creatures are animals drained until something else uses their shape. The wrongness is subtle. Patient. It does not announce itself. It takes, slowly, until what was there is not there anymore.

Striders discovered they could push back against it. Deliberate movement through the land generates measurable local Essence. You walk. The world listens. You are not restoring a ruin — you are reminding something alive that it still matters.

You are not the only one. Every Strider who walks adds to the same current. Yvernath does not heal through one person. It heals through all of you, together, without ever needing to be in the same place.

Lore Fragment — The Circled Stones

"Count them again. You will get a different number."

Lore Fragment — The Great Tree

"The Rootborn did not die. They vanished. Their chambers are intact. Their belongings are still there."

Lore Fragment — Vethgar

"Once ordinary. Now hollow. Something else uses the same shape."

Lore Fragment — The Crevice

"Tell them to keep walking."

The factions of Yvernath.

Long stride.
Order of the Eternal Stride

They believe the answer has always been movement. The world responds to those who walk it deliberately.

Tap or hover to learn more
Their Belief
Order of the Eternal Stride

The Dimming was caused by over-extraction. Restoration requires physical devotion — walking the land, giving human vitality back. Striders are their living proof. The player is their tradition made real.

Knowledge endures.
Runic Conclave

They believe the Dimming was an accident. That understanding it fully is the only path through it.

Tap or hover to learn more
Their Belief
Runic Conclave

The Dimming was a catastrophic accident during a Forged experiment. Restoration requires scholarship — understanding the original Essence stream structure. They document Striders scientifically. They believe the answer is written in the ruins and is waiting to be read.

The world speaks.
Whispering Covenant

They rarely finish the greeting. The world is still speaking. They are still listening.

Tap or hover to learn more
Their Belief
Whispering Covenant

The Essence withdrew because the world stopped being heard. Restoration requires stillness, attention, and genuine communion. They consider Striders instinctive listeners. They respect them without fully understanding why it works.

Eight biomes. Most of them still waiting.

Verdant Reach
Stonefast
Stillmere
Wanderfield
Ashfield
Forgepeak
Greyreach
Worldrim

The Verdant Reach is open. The rest of Yvernath is holding its breath.

The Emberholt

A clearing. A campfire. Something that grows as you do.

Tap or hover to learn more
The Emberholt

When you first arrive, it is little more than a clearing. A campfire. Something that says someone was here without saying much else. It changes. Not through time. Not through spending. Through walking. Every session of real-world activity that converts to Essence is reflected in what the Emberholt becomes. Each stage distinct. Each one earned. Where it ends up depends entirely on how far you are willing to walk.

Some Things Still Trust

The Dimming did not only affect people.

Tap or hover to learn more
Companions

A few creatures remember what the world felt like before the Dimming. And a few, if you are patient enough and return often enough, are still willing to extend that trust to the right person. If you earn one, it lives at your Emberholt. It is there when you open the app. It notices things. The longer it has known you, the more it has to say. You will not find them by looking. You will find them by showing up.

Honest answers.

Friends test is happening soon — a small group gets in first to walk with Yvernath before anyone else. Public launch follows once we know the core loop works the way it should. Leave your email above and you will know before anyone else. No date promises. Just an honest process.
At launch, Stridera connects automatically to Apple HealthKit on iOS and Google Fit on Android. Finish your walk, open the app, and your Essence is already waiting. You never need to think about it mid-walk. During the friends test, activity is entered manually so we can validate the core loop before building the full integration — but the experience is the same.
Nothing bad. Stridera does not punish absence. Your Emberholt stays exactly as you left it. Your passive Essence slowly accumulates whether you open the app or not. The game is built around the reality that real life comes first. Rest days are not failures. They are just days Yvernath waits a little longer for you.
No. Pokemon Go requires you to play while walking — it is a real-time outdoor experience. Stridera is the opposite. Walk, live your life, come home, and then spend the Essence your activity generated exploring Yvernath at your own pace. Put the kids to bed first. Your nodes will still be there. You never need to look at your phone during the walk itself.
Free to download. Free to play. Every gameplay system is fully accessible without spending anything. Optional purchases exist for cosmetics only — visual themes for your Emberholt, companion creatures, campfire styles. No mechanic is locked behind payment. No gameplay advantage is purchasable. Ever. This is not a launch stance. It is a permanent design commitment.
Any tracker that feeds into Apple HealthKit or Google Fit will work automatically — Apple Watch, Garmin, Fitbit, Galaxy Watch. If your device syncs to the platform, Stridera will see it. No manual setup required beyond the first connection.
Stridera does not ask you to exercise more. It gives your existing movement somewhere to land. No streaks that punish absence. Hiscores exist, but they measure real world walking, not time played.
"Four hundred years is a long time to wait. Yvernath has been patient. It will recognise the right footstep when it hears one."

— Fragment recovered from the Circled Stones

Be among the first Striders.

A small group walks with Yvernath before anyone else. Leave your mark and we will find you.

No marketing. No spam. Just early access when it is ready.

Long stride, Strider.

You will hear from us before anyone else.

Know someone who should walk with you?
Before the Friends Test

Want to follow development as it happens? Join below to stay up to date.

Join the Discord